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Game Title: Monster Hunter 3 Ultimate Once the video is 100% buffered, you can right-click
Platform: Wii U the video to save it directly from your cache.
Length: 6:03
Video: 1024x576 (16:9), 59.94 fps, DivX Pro 6.8.5
Audio: 160 kbps MP3
Total Bitrate: 52.7 MB/min
Source: 720p HDMI
Demo mission 1: Hunt the Lagombi (Easy), with my weapon of choice, THE HAMMER, cuz it suits my personality better than the other weapons.

After enjoying the full version of the game for over a year now (with my Pietriots buds), I decided to revisit the demo with its odd yet informative selection of monsters. It's also interesting how experienced gameplay feels compared to my first hands-on a year ago.

The frame rate of this game is messed up. I don't know why Crapcom wasted their time hyping their MT Framework porting engine when the results are somewhat rough (on top of stating that their lazy company wouldn't add Wiimote controls to REvelations). Keep in mind that the 3DS version of MH3U can sustain a smooth 30fps and sometimes 60fps depending on 3D usage and game action. As for the Wii U version, it appears to stay above 30fps, but it pretends to hit 60fps sometimes without ever sustaining that more than a half-second; on average the game actually runs an inconsisitent 40fps (40 unique frames out of 60 frames; in other words, every 3rd frame is a duplicate of the 2nd, like counting 1-2-2-3-4-4). Plays fine, but always looks "off".

The unfortunate and disastrous side effect is it ruins any video that down-converts the footage to 30fps (essentially all web footage that's been shared of the game), effectively chopping the poorly managed 40fps to a miserable 20fps -- the inconsistencies prevent an even reduction of frames and thus many good frames are lost. One solution is to capture and show all 60fps like I'm trying to do here. Wii U outputs 60fps regardless, so by recording all "60" I can preserve the "40" real frames that exist.
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