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Game Title: Metroid Prime 3: Corruption Once the video is 100% buffered, you can right-click
Platform: Wii the video to save it directly from your cache.
Length: 3:28
Video: 852x480 (16:9), 59.94 fps, DivX 6.8.5
Audio: 128 kbps MP3
Total Bitrate: 42.3 MB/min
Source: 720p camcorder
NOTES:
This demonstration compares the Wii Cursor's performance on my living room TV (my usual gaming setup) to my desktop PC (via the video capture device that provides much of my videos) using the aiming interface in Metroid Prime 3: Corruption. By measuring the Wii Cursor's apparent delay in both setups (from physical action to actual on-screen movement), I figured out how late game actions were being displayed whenever I try to capture gameplay footage. This gives you an idea of the minor difficulty I put up with while attempting to record gameplay footage; slow games aren't problematic, while action-packed games tend to suffer.

In both setups, my Wii system is feeding 480p/60fps(max) video via analog YPrPb connections. My HDTV is a Samsung LED DLP rear projection set, and my dual-core PC uses a PCI capture card, displaying a fullscreen video overlay on an Asus LCD monitor. My camcorder is recording at 60fps to capture fine movements of the Wii Remote and of Metroid Prime 3.

Bringing the Wii Remote into view helps make the inherent cursor delay obvious. Too obvious, actually. It's not something to be alarmed with, since we all know Metroid Prime 3 feels just fine - the delay is almost negligible on TV sets that don't have screen lag issues. In practice, we're not trying to outrun the cursor in most games/situations (tho some games' cursors are frustratingly slow). It's just, when you make an effort to notice it, you'll easily see it.

Metroid Prime 3 is generally perceived as a definitive first-person experience when it comes to Wii controls. The cursor is very responsive and stable, and much of that feeling can be attributed to the game's high frame rate.

The approximate cursor delay for each setup is:
TV: 8 out of 59.94 frames/sec = 0.133 sec
PC: 13 out of 59.94 frames/sec = 0.217 sec

The delay introduced by my video capture device is:
13 - 8 = 5; 5 out of 59.94 frames/sec = 0.083 sec
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